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	<title>Mind Release Labs &#187; Miscellaneous</title>
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	<link>http://www.mindreleaselabs.com</link>
	<description>Thought Experiments</description>
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		<title>Tail Of The Dragon &#8211; Real World Motorcycle Run</title>
		<link>http://www.mindreleaselabs.com/misc/tail-of-the-dragon-real-world-motorcycle-run/</link>
		<comments>http://www.mindreleaselabs.com/misc/tail-of-the-dragon-real-world-motorcycle-run/#comments</comments>
		<pubDate>Tue, 12 Jan 2016 02:01:24 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=868</guid>
		<description><![CDATA[The Tail Of The Dragon is a winding stretch of highway near Robbinsville NC. A section of Hwy 129 that stretches from Deal Gap to 11.1 miles northwest it contains 318 turns, some 270 degrees, and is considered a challenge &#8230; <a href="http://www.mindreleaselabs.com/misc/tail-of-the-dragon-real-world-motorcycle-run/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FaunAI &#8211; Creating an Ecosystem AI for Age Of Survival</title>
		<link>http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/</link>
		<comments>http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/#comments</comments>
		<pubDate>Tue, 04 Aug 2015 17:05:55 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=857</guid>
		<description><![CDATA[I was brought on board the Age Of Survival (greenlit on Steam and Early Access release on August 25th) game development team and my first task was to create the AI for the animals. The game is set on a island with &#8230; <a href="http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/">Continued</a>]]></description>
		<wfw:commentRss>http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PeltUberShader V1 &#8211; A Substances Based Quadruped Pelt Shader</title>
		<link>http://www.mindreleaselabs.com/misc/peltubershader-v1-a-substances-based-quadruped-pelt-shader/</link>
		<comments>http://www.mindreleaselabs.com/misc/peltubershader-v1-a-substances-based-quadruped-pelt-shader/#comments</comments>
		<pubDate>Mon, 06 Jul 2015 00:45:09 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=754</guid>
		<description><![CDATA[Link to demo is  PeltUberShader Demo Webplayer Asset Store link is http://u3d.as/content/mind-release-labs/pelt-uber-shader-substance-v1 The Substances based PeltUberShader was designed to rapidly provide variations of coloring, hair depth and muscle tone for most quadruped type creatures. It provides 13 layers of patch and layer &#8230; <a href="http://www.mindreleaselabs.com/misc/peltubershader-v1-a-substances-based-quadruped-pelt-shader/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Katagon Procedural IK Combat and Navigation System</title>
		<link>http://www.mindreleaselabs.com/misc/katagon-procedural-ik-combat-and-navigation-system/</link>
		<comments>http://www.mindreleaselabs.com/misc/katagon-procedural-ik-combat-and-navigation-system/#comments</comments>
		<pubDate>Sun, 21 Jun 2015 04:03:58 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=726</guid>
		<description><![CDATA[&#160; [kah-tuh] &#8211; noun - an exercise consisting of several of the specific movements of a martial art, especially a pattern prescribed for defending oneself against several attackers. -gon - a combining form meaning “angled,” “angular,” used in the formation of &#8230; <a href="http://www.mindreleaselabs.com/misc/katagon-procedural-ik-combat-and-navigation-system/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>3D Character Design</title>
		<link>http://www.mindreleaselabs.com/misc/3d-character-design/</link>
		<comments>http://www.mindreleaselabs.com/misc/3d-character-design/#comments</comments>
		<pubDate>Tue, 13 Jan 2015 15:14:16 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=718</guid>
		<description><![CDATA[This is the first bunch of characters I have uploaded for a review of my character creation, texture and normal mapping and rigging skills. More galleries will be added as time permits. You may have a delay before the slide &#8230; <a href="http://www.mindreleaselabs.com/misc/3d-character-design/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Game Art WIP Screenshots Gallery</title>
		<link>http://www.mindreleaselabs.com/misc/game-art-wip-screenshots-gallery/</link>
		<comments>http://www.mindreleaselabs.com/misc/game-art-wip-screenshots-gallery/#comments</comments>
		<pubDate>Sun, 11 Jan 2015 18:16:39 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=532</guid>
		<description><![CDATA[http://www.mindreleaselabs.com/gameArt/index.html The above link is a collection of WIP screenshots to my work for various games. I have been modeling and rigging characters since 1999, so the above is not a full sweep of my skills or genres I am &#8230; <a href="http://www.mindreleaselabs.com/misc/game-art-wip-screenshots-gallery/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Real Power Structure</title>
		<link>http://www.mindreleaselabs.com/misc/the-real-power-structure/</link>
		<comments>http://www.mindreleaselabs.com/misc/the-real-power-structure/#comments</comments>
		<pubDate>Sun, 15 Jun 2014 01:43:31 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=510</guid>
		<description><![CDATA[The personages often imagined to be at the top are actually the second level of the human power hierarchy. Yes, the Rothschild&#8217;s control massive amounts of wealth, but whose wealth besides their own? It would make sense that some of &#8230; <a href="http://www.mindreleaselabs.com/misc/the-real-power-structure/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CounterPoint</title>
		<link>http://www.mindreleaselabs.com/misc/hello-world/</link>
		<comments>http://www.mindreleaselabs.com/misc/hello-world/#comments</comments>
		<pubDate>Wed, 11 Jun 2014 14:39:42 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=1</guid>
		<description><![CDATA[Considering the arc of my life path, my closely held belligerence as even a small boy to bloviating psuedo-authority, and my refusal to even greet the world after a nine month pregnancy and deciding I would rather pop out when &#8230; <a href="http://www.mindreleaselabs.com/misc/hello-world/">Continued</a>]]></description>
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