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	<description>Thought Experiments</description>
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		<title>Tail Of The Dragon &#8211; Real World Motorcycle Run</title>
		<link>http://www.mindreleaselabs.com/misc/tail-of-the-dragon-real-world-motorcycle-run/</link>
		<comments>http://www.mindreleaselabs.com/misc/tail-of-the-dragon-real-world-motorcycle-run/#comments</comments>
		<pubDate>Tue, 12 Jan 2016 02:01:24 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=868</guid>
		<description><![CDATA[The Tail Of The Dragon is a winding stretch of highway near Robbinsville NC. A section of Hwy 129 that stretches from Deal Gap to 11.1 miles northwest it contains 318 turns, some 270 degrees, and is considered a challenge &#8230; <a href="http://www.mindreleaselabs.com/misc/tail-of-the-dragon-real-world-motorcycle-run/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FaunAI &#8211; Creating an Ecosystem AI for Age Of Survival</title>
		<link>http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/</link>
		<comments>http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/#comments</comments>
		<pubDate>Tue, 04 Aug 2015 17:05:55 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=857</guid>
		<description><![CDATA[I was brought on board the Age Of Survival (greenlit on Steam and Early Access release on August 25th) game development team and my first task was to create the AI for the animals. The game is set on a island with &#8230; <a href="http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/">Continued</a>]]></description>
		<wfw:commentRss>http://www.mindreleaselabs.com/misc/faunai-creating-an-ecosystem-ai-for-age-of-survival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PeltUberShader V1 &#8211; A Substances Based Quadruped Pelt Shader</title>
		<link>http://www.mindreleaselabs.com/misc/peltubershader-v1-a-substances-based-quadruped-pelt-shader/</link>
		<comments>http://www.mindreleaselabs.com/misc/peltubershader-v1-a-substances-based-quadruped-pelt-shader/#comments</comments>
		<pubDate>Mon, 06 Jul 2015 00:45:09 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=754</guid>
		<description><![CDATA[Link to demo is  PeltUberShader Demo Webplayer Asset Store link is http://u3d.as/content/mind-release-labs/pelt-uber-shader-substance-v1 The Substances based PeltUberShader was designed to rapidly provide variations of coloring, hair depth and muscle tone for most quadruped type creatures. It provides 13 layers of patch and layer &#8230; <a href="http://www.mindreleaselabs.com/misc/peltubershader-v1-a-substances-based-quadruped-pelt-shader/">Continued</a>]]></description>
		<wfw:commentRss>http://www.mindreleaselabs.com/misc/peltubershader-v1-a-substances-based-quadruped-pelt-shader/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Katagon Procedural IK Combat and Navigation System</title>
		<link>http://www.mindreleaselabs.com/misc/katagon-procedural-ik-combat-and-navigation-system/</link>
		<comments>http://www.mindreleaselabs.com/misc/katagon-procedural-ik-combat-and-navigation-system/#comments</comments>
		<pubDate>Sun, 21 Jun 2015 04:03:58 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=726</guid>
		<description><![CDATA[&#160; [kah-tuh] &#8211; noun - an exercise consisting of several of the specific movements of a martial art, especially a pattern prescribed for defending oneself against several attackers. -gon - a combining form meaning “angled,” “angular,” used in the formation of &#8230; <a href="http://www.mindreleaselabs.com/misc/katagon-procedural-ik-combat-and-navigation-system/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>3D Character Design</title>
		<link>http://www.mindreleaselabs.com/misc/3d-character-design/</link>
		<comments>http://www.mindreleaselabs.com/misc/3d-character-design/#comments</comments>
		<pubDate>Tue, 13 Jan 2015 15:14:16 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=718</guid>
		<description><![CDATA[This is the first bunch of characters I have uploaded for a review of my character creation, texture and normal mapping and rigging skills. More galleries will be added as time permits. You may have a delay before the slide &#8230; <a href="http://www.mindreleaselabs.com/misc/3d-character-design/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Industrial Design Carousel</title>
		<link>http://www.mindreleaselabs.com/arts/industrial-design-carousel/</link>
		<comments>http://www.mindreleaselabs.com/arts/industrial-design-carousel/#comments</comments>
		<pubDate>Tue, 13 Jan 2015 13:20:19 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arts]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=708</guid>
		<description><![CDATA[I have worked in the industrial design since 1987 mostly designing and building signage and designing architectural installs for a gentleman named Tony Vergouven. He has acted for agent for me for many large projects including the largest freestanding statue &#8230; <a href="http://www.mindreleaselabs.com/arts/industrial-design-carousel/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>2D Art &#8211; Painting &amp; Drawing Carousel</title>
		<link>http://www.mindreleaselabs.com/arts/2d-art-painting-drawing-carousel/</link>
		<comments>http://www.mindreleaselabs.com/arts/2d-art-painting-drawing-carousel/#comments</comments>
		<pubDate>Mon, 12 Jan 2015 12:57:52 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arts]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=629</guid>
		<description><![CDATA[I was originally trained as an oil painter in the Renaissance and Baroque traditions of the Italian and Dutch masters. I studied scifi and fantasy illustration under Wayne Barlowe who is best known for his creative and art direction on &#8230; <a href="http://www.mindreleaselabs.com/arts/2d-art-painting-drawing-carousel/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Post Requiem On KickStarter Project &#8211; Realms Of Goldesia</title>
		<link>http://www.mindreleaselabs.com/game-development/post-requiem-on-kickstarter-project-realms-of-goldesia/</link>
		<comments>http://www.mindreleaselabs.com/game-development/post-requiem-on-kickstarter-project-realms-of-goldesia/#comments</comments>
		<pubDate>Mon, 12 Jan 2015 00:14:52 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=632</guid>
		<description><![CDATA[I was approached by a lady from Arrianna Publishing through oDesk to consult on a large MMORPG game they were going to get funding from KickStarter. I went through their storyline and went over the level that had been built &#8230; <a href="http://www.mindreleaselabs.com/game-development/post-requiem-on-kickstarter-project-realms-of-goldesia/">Continued</a>]]></description>
		<wfw:commentRss>http://www.mindreleaselabs.com/game-development/post-requiem-on-kickstarter-project-realms-of-goldesia/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Art WIP Screenshots Gallery</title>
		<link>http://www.mindreleaselabs.com/misc/game-art-wip-screenshots-gallery/</link>
		<comments>http://www.mindreleaselabs.com/misc/game-art-wip-screenshots-gallery/#comments</comments>
		<pubDate>Sun, 11 Jan 2015 18:16:39 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=532</guid>
		<description><![CDATA[http://www.mindreleaselabs.com/gameArt/index.html The above link is a collection of WIP screenshots to my work for various games. I have been modeling and rigging characters since 1999, so the above is not a full sweep of my skills or genres I am &#8230; <a href="http://www.mindreleaselabs.com/misc/game-art-wip-screenshots-gallery/">Continued</a>]]></description>
		<wfw:commentRss>http://www.mindreleaselabs.com/misc/game-art-wip-screenshots-gallery/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Randy Lee Blain CV</title>
		<link>http://www.mindreleaselabs.com/arts/my-cv/</link>
		<comments>http://www.mindreleaselabs.com/arts/my-cv/#comments</comments>
		<pubDate>Sun, 11 Jan 2015 17:55:14 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[CV]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.mindreleaselabs.com/?p=626</guid>
		<description><![CDATA[Contact Info Randy Lee Blain 3 Mountain Lake Drive Blue Ridge, Georgia, 30513 T 706 838 0266 email dev@mindreleaselabs.com Profile Currently a Unity Interactive 3D Engineer Developer, 3D and Special Effects Technical Director, Digital Cinema Imaging Technician, Concept Artist and Creative &#8230; <a href="http://www.mindreleaselabs.com/arts/my-cv/">Continued</a>]]></description>
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